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Data

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Before CityGen3D can create a scene, you need to specify a location.


You can select your chosen area via a scrollable and zoomable 2D map of the world, or enter the latitude and longitude manually.

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Map information for the selected location is then downloaded from OpenStreetMap in XML format.

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CityGen3D will be able to identify various common map features from this XML, such as roads, buildings, forests and beaches.

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Once the data is parsed, it is saved as a database asset so you don't have to process it again unless you want to make changes.

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It is also possible to customize the data processing system in order to identify rarer features that may exist in your data set, or treat existing ones as something else.

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So CityGen3D gives you complete control over how the raw OSM data is interpreted by Unity.

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An interactive 2D map allows you to examine your downloaded data in more detail, before you proceed to 3D scene generation.

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©2025 CityGen Technologies Ltd

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CityGen Technologies Ltd is a company registered in England & Wales #12697475.

VAT Registration #GB351987563.

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CityGen3D is a registered trademark of CityGen Technologies Ltd #UK00003504700.

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Media on this website, such as screenshots & videos, may include third-party assets not included in CityGen3D for illustrative purposes.

 

CityGen3D is not sponsored by or affiliated with Unity Technologies or its affiliates.

"Unity” is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.

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The OSM Logo is a trademark of the OpenStreetMap Foundation and is used with their permission. CityGen3D is not endorsed by or affiliated with the OpenStreetMap Foundation.

 

Map Data © OpenStreetMap contributors.

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