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Data

location_map.png

Before CityGen3D can create a scene, you need to specify a location.


You can select your chosen area via a scrollable and zoomable 2D map of the world, or enter the latitude and longitude manually.

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Map information for the selected location is then downloaded from OpenStreetMap in XML format.

location_settings.png

CityGen3D will be able to identify various common map features from this XML, such as roads, buildings, forests and beaches.

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Once the data is parsed, it is saved as a database asset so you don't have to process it again unless you want to make changes.

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It is also possible to customize the data processing system in order to identify rarer features that may exist in your data set, or treat existing ones as something else.

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So CityGen3D gives you complete control over how the raw OSM data is interpreted by Unity.

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An interactive 2D map allows you to examine your downloaded data in more detail, before you proceed to 3D scene generation.

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surfaces_UI.png
map_editing.png
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