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CityGen3D®
Data
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Before CityGen3D can create a scene, you need to specify a location.
You can select your chosen area via a scrollable and zoomable 2D map of the world, or enter the latitude and longitude manually.
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Map information for the selected location is then downloaded from OpenStreetMap in XML format.
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CityGen3D will be able to identify various common map features from this XML, such as roads, buildings, forests and beaches.
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Once the data is parsed, it is saved as a database asset so you don't have to process it again unless you want to make changes.
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It is also possible to customize the data processing system in order to identify rarer features that may exist in your data set, or treat existing ones as something else.
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So CityGen3D gives you complete control over how the raw OSM data is interpreted by Unity.
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An interactive 2D map allows you to examine your downloaded data in more detail, before you proceed to 3D scene generation.
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